Home > play News

In a recent blog post on PlayStation Blog , developer at Guerrilla babble out about create the Horus knob struggle , a crucial second in the Horizon Forbidden West : Burning Shores expansion . The Horus , a gigantic political machine that caused the earth ’s destruction in the Horizon universe , posed a   special   challenge for the growth team .

According toa web log post , the developers worked heavily to make a   problematic   conflict that showcased the huge power of Horus .   This   mired add different gameplay constituent to the scrap . Aloy , the game ’s master character , had to expend all her power , from being sneaky and immediate to work with her friend . It ’s one of those pivotal moments you remember when you think about the biz .

Horizon Forbidden West Burning Shores Horus

The struggle is happening in different piece . In the beginning , we see how big Horus is , and Aloy has to move through a severe place   full   of Corrupters while avoiding the simple machine ’s searchlight . This part also show up how Aloy and her companion , Seyka , make for together to plan how to deal with the scourge .

The combat switch as Aloy and Seyka brain towards the beach , show the damage due to the Horus as it moves through the ruins of Los Angeles . This variety in surroundings is a purposeful design determination , highlighting the auto ’s influence on the world . The developer wanted to create a memorable chief engagement by ensuring a undecomposed sense of scale and pacing . They achieved this by separating Aloy from the Horus at various points .   Having extensive   airless - up confrontation   would have   limited the role player ’s position of the machine ’s sizeableness .   allow for   opportunities to observe the Horus from afar allowed role player to appreciate its destructive capabilities .

Creating a visually distinct experience for this fight was also very important . Unlike the common lush environs   see   in the Horizon serial , the beach section point a stark and desolate landscape painting .   This   apparently   was mean to mirror the grimness of a past apocalypse . This variety not only highlighted the seriousness of the position but was also there to figure out as a storytelling element , visually portray a flashback to the humankind ’s final stage .

A deal of idea went into this boss battle . Instead of being a one - on - one fight , you take on until   you ’re done ; this   was meant   to give you more lore and information about the world .   If anything , this   stop up being   a important part of understanding the game ’s story .